I Welcome the Waggle
E3 2010 is already more than a month behind us, but one thing in particular about this year’s E3 particularly bothered me, and I figured now is as good a time as any to pipe up on it.
This year, both Microsoft and Sony unveiled their versions of motion control: Kinect and Playstation Move, what some may call their “answer” to the incredibly surprising success of the Wii. The response has been a lot less than what I’m sure Sony and MS were hoping for, with many journalists and everyday gamers alike dismissing it as simply a gimmick, meant to appeal to mass-market consumers who can’t tell a good game from Barbie’s Horse Adventure.
While that is certainly the case with the Wii, with the majority of it’s game catalog made up of crap I wouldn’t touch with a 10 foot waggle-stick, that doesn’t mean that there aren’t some real winners out there, too. Discounting the in-house Nintendo games which for the most part are pretty great, we still got things like No More Heroes and Trauma Centre which break the mold of lackluster 3rd party titles. And as far as I can tell, the amount of terrible games on the Wii hasn’t stopped the makers of consistent quality titles such as Atlus from doing their thing.
Sure, controllers have served us well, and frankly, even with the “waggle war” in full swing, I don’t see them going anywhere for a long time. Genres that generally cater to the “hardcore gamer” crowd, such as RPGs and FPSs, still need a controller’s full complement of buttons in order to function. Heck, they don’t have enough buttons as it is – how else do you explain all the button sensitive controls and quick-time events?
But if I am trying to introduce my dad to the world of videogames, I’d probably start out with something a lot simpler, like a hack-and-slash adventure or a sports game. And if I told my dad that in order for him to take down the monster he is facing, he would need to press ‘x’ to take a swing, ‘a’ to dodge the monster attack, and the left trigger to put up his shield, all I would get is a blank stare and the controller handed back to me. But if I told him to swing his right arm to attack, move to the side to dodge, and raise his left arm to block, I think he’d get into the groove of things pretty quickly.
Hell, how many times was the DS called a gimmick? And now it is one of the best selling gaming systems of all time, second only to the PS2. The good developers have managed to take DS from beyond a simple gimmick to actual improved controls, and the great developers have created downright innovative gameplay. And this is the future I imagine for motion controls as well. All it takes is for one creative designer to create a game that will utterly “wow” everyone, and that will open the floodgates to even more awesome, inspired games.
Already, I am itching to get my hands (and feet) on Dance Central. I can’t wait to bust some funky moves and impress all the ladies with my mad dancing skillz.
I’ll post videos.




